So I tested KAPOW with a team of highly experienced critics, and the response was good.
But there were issues:
The biggest problem was that the villains are too weak. It becomes too easy for the heroes to defeat them, too quickly. Also there are not enough villains. I need to create some more. (perhaps I seek inspiration from my day job?)
The final thing was there is not enough interaction between players. Each turn is fairly isolated, so I need more cards that can affect others players in or out of your turn.
But I got a thumbs up from a 10 year girl, who I assure you would not in any way spare my feelings if she thought it was lame. The other testers also had fun.
So as a project I give myself a B. And it appears that it is enjoyable enough for me to consider spending more time to make those refinements and see if it is worth showing to others?
Who knows, I could be the next Carl d Vissor.